CALL IT: TAP A CARD · THEN TAP THE ZONE TO SET YOUR TARGET
BEHIND THE PLATE
First-person catcher. Call every pitch, steal strikes with your glove,
and when the umpire blows a call that matters — double-tap the screen and take it upstairs.
THE SAVE
Top of the 7th. Ironwoods 2, Comets 1. Your ace is tiring and the bullpen is empty.
Catch the final three innings and record nine outs before the tying run crosses.
If they tie it, the save is blown — and it's on you.